The Farm :: The Palace :: JBum's site :: Screenshots 1 :: Screenshots 2

Interview with Jim Bumgardner at The Farm
July 19th, 2003
£adyEquus: hi everyone, and thanks for joining us for this special event!
£adyEquus: as you all know, we have a very honored guest with us this evening :-)
£adyEquus : he’s the reason we’re able to gather in this context this evening, and he has provided us all with many hours of entertainment and relationships from around the world that we would not normally have.
.£adyEquus: without further ado, here’s Jim Bumgardner, the legend, the creator of The Palace software!
£adyEquus: )applause
jbum: greetings :)
£adyEquus: hi jim!
jbum: hi. can you all see me ?
£adyEquus: thank you for coming out this evening for your fans, your old friends from far and wide, and perhaps some palace newcomers who have just come onto the scene.

£adyEquus: for the ‘newbies ;-)’ and to reiterate for the several generations of palacers we have with us here, maybe you’d like to start by giving a brief history of your role in the development of The Palace software.
jbum: you're welcome. its a pleasure.
jbum: sure. i created the palace in 1994 when i was an employee at Time Warner.
jbum: i came up with the concept, and wrote the original macintosh client, and the first unix server.
jbum: the software was developed over about a year, from 1994-1995
jbum: with the help of a team of talented folks.
£adyEquus: excellent :-)
jbum: and sadly has languished ever since :) (kidding)
£adyEquus: oh no i don't think it's languished
£adyEquus: i'm going to ask you a few questions which were sent in by people from all over palacespace
jbum: okay. fire away :)
£adyEquus: how about some questions about your personal interests first?
jbum: sure.
£adyEquus: If i send email to god@heaven.com, who reads it? webdog
jbum: at the moment no one. for quite some time, i was the recipient of that email, and i am still the administrator of that domain name...
jbum: but at the moment, the godmail is going into the circular buffer, as they say.
£adyEquus: oh i see :-)
£adyEquus: hehe
jbum: i have collected a pretty decent sized collection of prayers to god. though.
£adyEquus: oh that was another question
£adyEquus: How many spam messages do you receive at god@heaven.com per week and how many legitimate prayers? Doug Mehus
jbum: good question.
£adyEquus: i guess it would now be 'how many did you recieve'
jbum: god gets about 80% spam. and about 10 prayers a day
jbum: so roughly 100 a day. the spam may be up in recent months though.
£adyEquus: i don't doubt that a bit
jbum: the vast majority of the prayers are supplications for help.
jbum: VERY FEW THANK YOU NOTES.
£adyEquus: that's too bad
jbum: people are more likely to talk to god when in trouble, apparently.
£adyEquus: here's another question for you, jim...
£adyEquus: The Tunguska Event and Shamanism :
What happened with the childen's story? And what else have you discovered
about that event? Morningstar
jbum: well... someone's been reading my website.
£adyEquus: yes indeed
£adyEquus: speaking of which
jbum: to give you some explanation...
£adyEquus: i'm going to scray it to everyone now
£adyEquus: if you don't want it hold down escape ;-)
jbum: the tunguska event was a large explosion in siberia in the early 20th century, probably an asteroid.
£adyEquus: ;ao “http://www.jbum.com” NETGOTO
£adyEquus: yes?
jbum: the people that live in that area of siberia, the evenki are the people from whom we get the word 'shamanism'
jbum: i was writing a children's SF story that takes place shortly before the explosion.
jbum: in which a time traveller from the future poses as an evenki shaman (or witch)
£adyEquus: so how is that book coming along?
jbum: and shares some of the characteristics of Baba yaga (the russian witch from folklore)
jbum: the book's on hold - i'm not very good at finishing books :) at the moment i'm working on a writing a computer game.
£adyEquus: oh that's too bad
£adyEquus: we were hoping yu had a book out by now ;-)
jbum: i'll get back to it :)
jbum: haha
jbum: i decided the game was more within my realm of doability.
£adyEquus: one from Doug Mehus again...
jbum: the game is a cross between boggle, rubik's cube, and Krazy kat.
£adyEquus: oh sounds interesting
jbum: this doug is an inquisitive sort.
£adyEquus: haha
£adyEquus: In a recent exchange of e-mails, you mentioned you were into writing and performing music lately. What genre of music do you like? Doug Mehus
jbum: i lke a few different types. i've mostly been recording rock music, but that music has been somewhat influenced by my classical training...
jbum: and by minimalist composers lke philip glass and steve reich
jbum: i also like pink floyd-ish space music.
£adyEquus: i have a little surprise :-). we took some of that music and uploaded it so we can all hear a sample of what you do
jbum: and radiohead and ... the list is endless.
jbum: oh my god...
jbum: spare the more critters.
jbum: they already have to look at my noggin :)
£adyEquus: i'm going to send these sounds to the audience
£adyEquus: :if you don't want it hold down escape
£adyEquus: ;ao “jbum1.wav” SOUND
jbum: trust me, hold down escape :)
£adyEquus: lol
£adyEquus: no one minds your noggin jim
£adyEquus: heheh
jbum: thats not what they say at amIHotornot.com ... :)
£adyEquus: hahah
£adyEquus: :let me try again
£adyEquus: ;allscray “jbum1.wav” SOUND
jbum: which song are you sending?
jbum: so much trouble for so little music... :)
£adyEquus: lol but we want to hear it
£adyEquus: ;allscray "jbum1.wav" SOUND
£adyEquus: hope that worked
£adyEquus: tell us about your music jim
jbum: well... i studied music at cal-arts back in the early 80s.
£adyEquus: :lol thank you pawn
jbum: can't say i was a very good student..
£adyEquus: no?
jbum: i am what you call an "enthusiastic amateur"
£adyEquus: well that's ok as long as the enthusiasm is there
jbum: if you really want to hear the tunes - they're on my website
£adyEquus: yes, please find them on his site
£adyEquus: :_)
jbum: (which very well may be on its knees at the moment... but try again later)
*Pa\/\/n: ;allscray "jbum1.wav" SOUND
£adyEquus: here is a community related question from mystican
£adyEquus: Do you think we will ever see widespread use (at a level close to that of the World Wide Web) of open-source Palace-like software?
jbum: in short, no.
£adyEquus: And what issues do you think such software would create for the Internet community?
jbum: there are a few reasons for this.
jbum: i don't think online chat software has universal applicability in the way that the WWW does.
£adyEquus: and what do you think those are?
jbum: i *do* think there is certainly the potential for an open-source palace-like thing to be much bigger than this. MUCH bigger.
jbum: but we're not talking WWW big.
£adyEquus: excellent
jbum: part of the problem with chat is that it doesn't scale well.
jbum: consider the room-limit on servers like this one.
jbum: the room limit isn't a technical constraint, it's a social constraint.
£adyEquus: yes
jbum: people function best in small groups.
Received file jbum1.wav
jbum: its very hard to make BIG chats work.
jbum: so any large-scale solution has to be very good at supporting nooks and crannies.
jbum: because we need our nooks.
£adyEquus: why do you think that is?
£adyEquus: yes true
jbum: because the human brain was designed for small-scale social interaction.
jbum: it can only handle so much information.
£adyEquus: we did start off that way yes
jbum: the best palaces are "homey" - they're like the hearth in a one-room house.

jbum: the closer you get to that ideal, the better you are.
£adyEquus: even when there is a large number of people who go to a palace, there are subgroups which still amounts to small groups
£adyEquus: :if anyone in the audience wants to ask jbum a question please whisper it to brett
jbum: yes - and the degree to which those sub-groups are supported, and benevolently isolated, affects the success of the whole
£adyEquus: yes the small groups have to work first
jbum: its hard to keep those subgroups from coming into conflict with each other...
£adyEquus: another one from mystican...
jbum: i think that systems like yahoo groups and MSN groups may eventually evolve to include palace-lke features.
£adyEquus: Do you think the strengthening of security in communications software (specifically, visual chat software like The Palace) requires the weakening of that software's tools for user self-expression?
jbum: that is a really good question.
£adyEquus: i'm surprised it hasn't already
£adyEquus: If so, how would you balance the two? Mystican
jbum: i believe that if you depend on technology to provide your security, then use it does, but that is a poor solution.
£adyEquus: that was a 2 part, sorry lol
jbum: ultimately, i think that kind of security should be performed by people, not by algorithms.
jbum: systems lke this are best when they exploit technology only when its really needed, and not as a general panacea
jbum: sorry. what was the 2nd part?
£adyEquus: heh
£adyEquus: If so, how would you balance the two? Mystican
£adyEquus: :-)
jbum: i believe that social software always needs real humans.
jbum: automatic security can't work by itself.
£adyEquus: true
jbum: almost every multi-user software i've used ASIDE from the palace has some kind of moderation for visuals.
jbum: and it takes a LOT of the fun out of it.
jbum: if you have to wait for "approval" before seeing a new avatar.
jbum: the palace's system can work, but you have to have humans to do it.
jbum: its certainly more fun.
£adyEquus: lol yes
jbum: one moment - i've received a few private messages asking questions - should these be sent to a moderator?
jbum: or should i just answer them?
£adyEquus: yes
£adyEquus: of course you can answer them
jbum: baygirl asked: when did i invent palace and how long did it take?
£adyEquus: but it would be best if everyone sent questions to brett
jbum: 1994. it took about a year to get it into something resembling this form. it took the USERS another year or two to establish interesting cultural conventions.
jbum: slim shady asked: what language was it programmed in? C/C++ - okay no more direct questions :)
£adyEquus: ok send to brett
£adyEquus: ok...
jbum: shannon - send your question to brett :)
£adyEquus: how about we address some of these technical questions?
jbum: sure.
£adyEquus: if a method could be added to iptscrae what would you add? Pa\/\/n
jbum: oh that's easy. /READUSERSMIND
£adyEquus: heheh
jbum: or maybe /MASSAGE
jbum: yeah, that would work.
jbum: /WORLDPEACE
jbum: seriously, i haven't given it much thought. at this point i'd be more likely to replace iptscrae entirely, rather than add new methods
£adyEquus: oh yeah?
£adyEquus: ok... on to the next question...
£adyEquus: Would it be possible to release information on how to create palace plugins...or will you release the source code for palace since its no longer officially hosted and its free? Rowen
jbum: as far as i know, it is still not legal for me to give out the palace source code. i wish it were.
jbum: the information i have for creating palace plug-ins is quite dated at this point,since i stopped working at the company in late 1997
£adyEquus: yes i see
jbum: in general, i'd like to say: i receive a lot of emails from folks who think of me as support@thepalace.com
jbum: its sad that there is no real support@thepalace.com, but there isn't, and i'm not it. almost all of those kinds of questions, i can't really help with. sad but true
jbum: if it WERE legal for me to release the source code (the old outdated source code i have) i would in a second.*
jbum: i'd like to answer the question brett just asked.
£adyEquus: Lady Barbara© NC/BC: Hi Jbum--it's been a long time since I last saw you. Originally you opted for 2D over 3D. How about now--say, AW, given recent developments in technology?
jbum: i'll quote it:
£adyEquus: :this one?
jbum: very interesting question. first some backgrond.
jbum: at the time Palace was developed, there were basically two different directions in multi-user software. there was text-based stuff, like MUDs, and there was VR
jbum: and the palace was intended to stake a place somewhere in the middle - something that was doable on PCs at the time.
jbum: now, regular cheap PCs can do the 3d stuff a lot more easily.
jbum: and the question is, if i did it over again, would i make it 3d?
jbum: i think i might, BUT i would try really hard to not enforce some of the rules that most 3d sticks too.
jbum: one of the things i like about the 2d nature of the palace is that it can be very abstract and wierd.
jbum: and 3d software often misses that... it's too literal - too faithful to real life
jbum: theres a charm in comics that is missing from movies of comics. and similarly, i would hate to lose the charm of the palace by making it 3d in a literal way
jbum: but nontheless, i think it would be interesting to use something like OpenGL as a rendering engine for a palace-like system.
£adyEquus: :i see what you mean when put that way
jbum: allowing avatars to be scaled & rotated and fun stuff like that.
£adyEquus: oh yeah that does sound like fun
jbum: one other thing...
£adyEquus: yes?
jbum: i've been playing a lot of a game called bzflag, which is basically battlezone - tanks.
jbum: i thought it would be cool to cross it with the palace. creating a world of avatars on wheels.
£adyEquus: :can't make avs with 3D though, i t was just commented by sital
jbum: its a big project though. sigh... like i said earler, right now, i'm working on smaller scale stuff.
jbum: you can if the avs are 'billboards'
£adyEquus: i see
£adyEquus: is display postscript in palace a possibility? Since Bhlabs has an OS X client near release?
jbum: anyway, most 3d avatar worlds leave me cold. especially the ones that are filled with gliding humanoids.
£adyEquus: thi s is from...anonymous?
£adyEquus: lol
jbum: anythings a possiblity. however, i should be clear that i'm not particularly interested in working on palace-related technology these days (as should be obvious)
£adyEquus: aww too bad
jbum: i am more interested in working in areas that are new to me.
£adyEquus: yes we see that you have distanced yourself from it; i'm sure alot of your old friends were wondering if you'd ever come back to palace to chat :-)
jbum: i do chat on bzflag and other systems (internet chess server)
£adyEquus: oh i see
£adyEquus: :and you don't miss us?!
£adyEquus: :lol
jbum: i do.
£adyEquus: awww
jbum: :)
£adyEquus: ok here's an easy one
£adyEquus: what's your favorite color?
jbum: hahqa
£adyEquus: lol
jbum: there's a rosy irredescent hue found on the inside of pearly seashells that i like.
£adyEquus: oh i can picture that color
jbum: i don't know what its called. but its especially nice in sunsets
jbum: i guess what i'm saying is my favorite colors are usually combined with lighting effects.
£adyEquus: makes sense
jbum: the short answer: purple
£adyEquus: lighting changes everything
£adyEquus: lol ok, well i guess i chose a good color for the stage rooms then...
jbum: indeed!
£adyEquus: ok here's another from the audience
£adyEquus: what inspired you to create the palace as we know it? Kamui -X-
jbum: i was very much into online chat back in 1982.
£adyEquus: it was all text then
£adyEquus: what program did you use?
jbum: i was an early user of compuserve and local BBS systems in los angeles. yes, it was all text.
jbum: between then and 1994 (when I did palace) i was very much wanting to work on a chat system or BBS.
jbum: but it never came up at work.
jbum: so that was the 'inspiration' i guess. once i *did* it however, after a few years, i got pretty sick of it, i must admit.
£adyEquus: sick of it? but what a product you produced!
jbum: back in the early 80s, trying to explain online chat to people (most of whom hadn't experiecned it) was a challenge
£adyEquus: i guess you weren't addicted enough
jbum: well, after a couple of years of spending a LOT of time on the palace
jbum: i felt like i wasn't going anywhere. i grew restless.
jbum: it wasn't enough for me.
£adyEquus: i see
£adyEquus: Hagen asks: How much of Palace is based on D&D gaming?
jbum: i also got sick of the endless soap opera. you know what i mean.
jbum: the palace is only indirectly influenced by D&D.
jbum: i often used MUDs (which were based on D&D) when describing it to people, but that was only because they provided a convenient metaphor
jbum: however, i was personally a big fan of Tolkien from way back (another influence on D&D)
jbum: and always attracted to the idea of creating a fantasy world and living in it
jbum: but its an indirect influence
£adyEquus: but an influence nonetheless, i see
jbum: sure.
jbum: hi Buggie.
£adyEquus: here's another...
£adyEquus: Lady NightHawk: What's become of Project Elysium ?
£adyEquus: :well we know the email list is still there ;-)
jbum: project elysium is non-existent. there are various scattered efforts to write new palace-like software. I'm using one of them now, as a matter of fact.
£adyEquus: are you really?
jbum: yeah, i'm not personally active on the email list.
£adyEquus: so you're working on palace related upgrades?
jbum: no i'm not.
£adyEquus: i see ;-)
jbum: let me explain...
£adyEquus: :sure
jbum: i think i would like to work on something palace-like at some point... but i know its a lot of work.
jbum: outside of work, i have limited time to work on software.
jbum: so i'm limiting the scope of my projects to things which are doable.
£adyEquus: :makes sense
jbum: if i am ever lucky enough to find myself working for a company that does palace-like software, i'll happily dive in...
jbum: but until then, most of my programming is smaller projects. i figure any decent palace-clone represents a years development time.
£adyEquus: heh
£adyEquus: here's a couple of deep ones for ya
jbum: kay
£adyEquus: What do you consider to be the meaning of life, besides 42? : ) Mystican
£adyEquus: :-)
jbum: i doubt that the question is meaningful. it is certainly a worthwhile effort to try to find meaning in life, personally, for me it is.
£adyEquus: have you found yours yet?
jbum: i certainly feel better when i am involved in things which I believe to have meaning outside of myself.
jbum: no, still working on it, like everyone else.
£adyEquus: true
£adyEquus: hehe yes, not sure if we're supposed to know
jbum: one of the big questions i have been grappling with...
jbum: is the loss of information over time.
jbum: sadly there isn't anything i can do about it...
jbum: but it makes me wonder...
jbum: do all these digital things we are doing... and movies and cds...
jbum: mean that we will remembered longer?
jbum: after thinking about it, i think the answer is NO.
jbum: i think we ae succeeding in flooding the world with information
jbum: but that our descendents will be so overloaded with it, that they will be poorly equipped to deal with it.
jbum: imagine renting a movie in the year 2400. so much selection, so little time.
£adyEquus: lol yes
£adyEquus: another deep one from Daniel
£adyEquus: will the human race survive?
jbum: i am so honored you picked ME to ask that one..
£adyEquus: LOL
£adyEquus: really
jbum: my opinion: in its present form no.
£adyEquus: how long do you think we have?
jbum: there's a possiblity we will evolve into something else.
jbum: i figure either we will become merged with machines (ray kurweill wrote an interesting book about this) or we will die (or our numbers will be severely cut)
jbum: i don't know the if the question 'how long do we have' is meaningful. something always survices.
jbum: pardon the spelling errors :)
£adyEquus: yes, 'something'; scarey lol
jbum: but no one will remember what it is, that is the only thing that is certain :)
jbum: ecclesiastes had it right.
£adyEquus: :-)
jbum: there was a question about my thoughts on the manor - want me to answer that one?
£adyEquus: ok here's one
£adyEquus: Mystican: Do you think The Palace's success has in any way been hindered by its lack of availability on the Linux platform?
jbum: yes. more to the point, it's success has been hindered by the lack of freely available source code.
jbum: i hope that anyone who is working on a replacement for palace strongly considers making it an open standard and publishing the source code.
£adyEquus: sorry missed this earlier; yes please answer the manor one
jbum: as some of you know, i had a 'beef' about the manor some months ago.
jbum: this mostly stems from a personnal issue. i knew the programmer of the manor when we worked at the same company, and we did not get along.
jbum: so when i first saw the manor, and it was obvious to me that he was using some source code which i had written, i wasn't happy about it.
jbum: in general, i think the idea behind the manor is a good one, but i would have preferred
jbum: that it be an open source project, and that it not be written by someone using access to the original source code.
jbum: it also would have been nice if Carl had sent me an email and let me know he was working on it (he hasn't spoken to me in years)
jbum: them's my thoughts on the manor - sorry you had to hear it :)
£adyEquus: ok on a lighter note
£adyEquus: Is the glass half empty or half full? (Brett)
jbum: heh heh.
£adyEquus: hah
jbum: the glass will soon be empty. sigh... urp.
£adyEquus: aww lol
£adyEquus: Devy asks: Do you have any pets Jbum?
£adyEquus: heh
jbum: yes... we have a golden retriever named Andrew (named after an Isaac Asimov character)
jbum: and some rats. ick.
jbum: i also have an assortment of dust mites.
£adyEquus: LOL
£adyEquus: don't we all
jbum: boxer-briefs, actually.
£adyEquus: here's our inquisitor again :-)... he wants to know (LOL),,,,
£adyEquus: :doug
£adyEquus: boxers or briefs?
£adyEquus: hahahah
jbum: boxer-briefs. most of which have little holes in them.
jbum: i don't know where the little holes come from.
£adyEquus: lol TMI (too much info)
jbum: but according to much of the spam i receive, i can make them into bigger holes.
jbum: sorry you had to hear that. :)
£adyEquus: bahah me too
jbum: i have a question for the audience.
£adyEquus: ok there is one i missed earlier
£adyEquus: oh ok, shoot...
jbum: have any of you actually bought one of those things that gives you "extra inches" ?
jbum: just curious how all those spammers stay in business... never mind.
£adyEquus: ROFL *dies*
£adyEquus: bahahah
£adyEquus: ok here's one that is being asked that i missed. sorry bout that
jbum: that's an interesting question that Kornography just asked... (save it for later)
£adyEquus: k
jbum: was there a question on deck?
£adyEquus: someone asked, and i think it was LadyNightHawk, what program are you using to access palace right now?
jbum: ah, i'm using something called "Phalanx". I think Pa\/\/n has something to do with it. first time i've used it.
jbum: it seems pretty stable.
£adyEquus: at this time i'd like to credit pawn (http://ee.fastpalaces.com) and thank him for his help in making this possible for us with a large audience
£adyEquus: :-)
£adyEquus: yes it does
jbum: i've been asked by Janet to say 'yes, Janet is my wife' (whoever this janet person is)
£adyEquus: we're on with palace too btw
*** PAWN You ROCK!!
£adyEquus: aww yes i'm sure her old friends would like to know how she is
jbum: no really, she is.
jbum: Kamui: no, i'm not *really* into star wars. i loved it in 1976. i am *really* into LOTR however.
£adyEquus: how is janet? lol
jbum: and gollum would kick yoda's ass.
*** w00t lotr
jbum: red sox - that's sports right?
£adyEquus: lol
jbum: is it scrumptious? is it crunchable?
£adyEquus: haha
£adyEquus: i've received more questions....
£adyEquus: |Acidic|: Y'think you could ask him when he first started getting interested in computers and programming and whatnot, and how long it took him to actually make the Palace?
jbum: okay, i'll answer that, followed by the one about giant props.
£adyEquus: oh yes
jbum: i first go into computers around 1981-1982 when i was in college.
jbum: i had spent a year working on an elaborate analog music synthesis system (Buchla 200)
jbum: and programming was a natural extension of that.
jbum: my first programs were musically-related.
£adyEquus: oh?
jbum: it took about a year to develop the palace.
£adyEquus: :that was asked too
jbum: okay, large props. the question was something like "what happens when everyone can paste big gigantic props?"
£adyEquus: this one?
£adyEquus: *Kornographyô: ~/.Binary Disaster: Would The Palace be able to withstand new, fullsized, images from many users every 5 seconds?
jbum: this goes back to the human issue. ultimately, i think it would be cool if the system allowed for people to do it, since on occasion, it would be a good thing...
jbum: but society (online society) needs to develop its own rules, and ways for people to live by them. its a social thing.
jbum: eventually, it should be an unwritten rule that people get smaller when the room gets crowded.
jbum: but these things should be enforced socially, in my opinion.
£adyEquus: yeah they're getting bigger
jbum: the question you always have to go back to...
jbum: is how were social abuses prevented in REAL LIFE thru the centuries.
jbum: what factors prevent people from walking naked thru the streets?
jbum: and from wearing enormous hats?
£adyEquus: lol
jbum: those same factors must exist online. we shouldn't have to change the physics to make nudity impossible.
jbum: just because we CAN.
£adyEquus: true
£adyEquus: here's an empahtic one lol
£adyEquus: Mcleod: I want to know where Jim Studied computer science!
£adyEquus: goodness
£adyEquus: hehe
jbum: i am self taught.
£adyEquus: wow
*** Please open your find user window and look for Brett = M * * * and ask him your question for JBum.
jbum: i think donald knuth is god, however.
£adyEquus: lol
jbum: (donald knuth is a computer scientist)
£adyEquus: Brett asks: Have you ever met John Carmack?
jbum: the DOOM guy? yeah.
£adyEquus: lol
£adyEquus: here is one being asked alot
£adyEquus: What was the first public palace to be opened?
jbum: that game had a very large influence on a lot of crappy 3d chat systems. i don't doubt that Carmack is a bright guy though.
jbum: the first public palace was opened Nov 15, 1995
jbum: a date which will live in infamy.
£adyEquus: :sorry not giving you time to type! lol
jbum: i'll try to be more contientious about my ellipsese...
jbum: ...done :)
jbum: sure webby.
£adyEquus: :here is the question to his answer
jbum: i heard that carmack is trying to get into space. (building a rocket) that's very cool.
£adyEquus: *webdog™: :btw, we want you back at mansion for a Nov 15
£adyEquus: here's another one
£adyEquus: What do you think about how the palace community has banded together to several large groups to support each other and new users?
jbum: i think its GREAT.
jbum: i only wish there was a solution to the abandonware problem.
jbum: sometimes i wonder if there needs to be federal legislation to help with this problem.
jbum: the problem of software being owned by a bank which has no vested interest in supporing it or selling it..
£adyEquus: i see
jbum: the community itself - is a good thing. an amazing thing!
£adyEquus: yes i have to agree
£adyEquus: there are some good people out here
£adyEquus: :oh this is cute
£adyEquus: Cat Mcleod: I just want to tell Jim Thank you for contribuiteing so much to our world!! I love the palace and love Jim too !!!
jbum: awwww :)
jbum: )kiss
£adyEquus: we all appreciate it jbum :-)
jbum: thanks. i am certainly honored by all this...
jbum: sure. no problem.
£adyEquus: we're glad you could make it
jbum: but can i take off this ferkakta noggin-head??
£adyEquus: i think we're going to stop asking jim questions for now and just mingle a bit with him.
£adyEquus: and thanks to everyone who's helping (love you all!)
£adyEquus: awww we have jbum tshirts
£adyEquus: LOL
£adyEquus: how cute
£adyEquus: see how loved you are
£adyEquus: jbum lives on and so does the palace!
jbum: thanks for inviting me. always nice to be treated like a celebrity - i highly recommend it once or twice a year :)
£adyEquus: offer pls
£adyEquus: heheh good for the soul eh?
jbum: certainly :)
*** Thank you JBum for taking the time to chat with us!
jbum: i'm gonna exit the stage now...
jbum: and go mingle
£adyEquus: sounds good jim
jbum: good job PAWN!!!!

Click here to view the log from the remainder of the night with JBum, his Q&A Session.